The Wizard destroys everything with their insane fire magic. They can pump out area of effect damage to whole groups or focus on one enemy and blast them down before they even know what was hitting them. Besides all the damage they have some crowd control and debuffs, but dealing damage is their number one role. No one is deadlier on a battlefield than a wizard, but they're also very fragile and need to keep the enemies away.
When they specialize into the area of effect path they concentrate on taking down more than one enemy at the time and they also get better area of effect debuffs. The area of effect kind of wizard dish out a lot of damage and helps his team to push pressure on the enemy healers. You'll see them in the top of damage in any of the arena scoreboards for sure.
The Wizard is also able to specialize into the single target path and this makes the caster very deadly. He can debuff the enemies resists and then blast them down with hard hitting fireballs. He is also a lot faster to get off his fireballs and with a higher hit chance.
Enemies need to bring down the wizards fast or they'll die. It is as easy as that! But once again, the Wizard is fragile.
I made the wizard just like they are in many games. High damage output, low health and only cloth armor. If a warrior can protect them and a healer keep them up, then a wizard will be the deadliest hero on the battlefield. Magic damage is resistable, but if they fail, then the damage is not absorbed by armor or anything. That is why the wizard is a good class to have on your team.
Basic Abilities
Scorched Earth (damages all enemies for 3 wounds if they fail resist-roll.)
Burn will away(-20 to offensive targets resists.)
Smoke-screen (-20 to range skill to the enemies. )
Fire-cage (30 % of putting offensive target in a fire cage for rest of round so he cannot do anything),
Elemental Buff (+3 damage with spells in that round.)
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