Saturday, June 20, 2009

Villages

The rules for villages are quite advanced although still easy to learn and master. Your clan will randomly end up in one of five villages in the land of your choice unless you have got an game-invite from a friend, then you'll end up in the same village as him. Every village will have a leader and this leader is selected by the other players in an election every month.

The leader can upgrade the village in many ways. He can buy more soldiers or knights so that your village is prepared for war. He can build houses to get more people to the village and for each house you will get money from taxes. He can buy more resource-gatherers so that the village can continue to upgrade and build. Half of those resources are given to the clans of the village. The leader also have more votes when the village have their votes. Those votes are often about if a village should go to war or not. Or if you should kick out a clan or fight a war. A leader has five votes in those votes, while other clans only have one.

As a clan in a village you have to build a clan-house first before you can begin to upgrade you clan. Then you can buy soldiers and knights if you have houses for them. You can buy resource gatherers for yourself. You can also choose to raid another village, but this is a huge risk. When you do the other village might demand that you get kicked out of your village and that the village you live in pays back what you got from the raid or else you have a war. So if your village decided that they rather kick you out than have a war, then you have lost what you have built up in that village. You get to keep your resources, but besides that everything else is gone.

Every village has an auction house so there is no global AH. It might be a good idea for a clan that is more into trading to travel to other villages to check prices because every village will probably have different prices. You will also find different village NPC merchants that have a monthly budget to buy things from you. When they are out of money you cannot sell anything more to them unless they get money from other players that buys the stuff they have bought from other players. In the merchant city of Akkala you can always sell your stuff but to go there is always a risk because of pirate clans.

So what are the good things about living in a village instead of living in the capitals? You get resources from the village every turn. You can have your own villagers that will pay taxes to you. You can get your own resource-gatherers that will get resources for you. There are a lot of advantages for people that decides to belong to a village. But there are also things that might make you frustrated. If you live in a village with people loving to raid other villages or just love to declare war, then you're forced to go to war in a turn instead of doing things you might have planned otherwise.

In the land of Namur the villages are Westvale, Hornpeak, Winterdale, Stonegrove and Eastcastle. In Andor the five villages are Oldbury, Hammerton, Berryton, Morrhall and Whitesands.

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