This game takes place in the world of Qarix. The cities of Andor and Namur are in war with eachother and the players of this game will end up in one of them. Every player is a clan leader and when the game begins he will create five heroes from nine races and ten classes. He will then watch them develope into legendary heroes as the time passes on. Every clan will end up in one of the five villages in each land.
This game is both turn based and you can do things when you log in. Two times a week the clan leader will decide what his heroes will do the next turn. It can be anything from going to the frontier and help his land in the war to just travel to another city and village to trade. Here are the options right now that a clan can do each turn :
- Send away the heroes to the neutral city of Arazh and let them partipicate in an arena match which is a fight clan versus clan with five heroes on each side.
- Send away your heroes to steamy djungles, ancient ruins, misty mountains or hot deserts to search for crafting ingredients. If they're lucky they will come home with some really rares ones that your crafter can use in his making of better armor or weapon for your clan. There are 20 so called ingredient zones that you can send them away to and if an enemy clan is in the same area that turn you will fight them to get the ingredients.
- Send away your heroes to the frontier to fight for their lands with clans of your own country versus clans of the enemy country. There are five zones between the capital cities of Namur and Andor and the country with more zones will get bonuses to experience, renown, loot and ingredient drop chance and so on. If one land holds all five zones, then they will get access to the city dungeons and in there they might find some really good loot and money.
- Travel to the merchant city of Akkala and sell your stuff in the local auction house there for a lot more than in the local villages. Take a caravan to get there or go by sea if you have a ship. But beware, enemy guilds might intercept your caravan or your ship and try to rob you.
- Take on the pirate role and either travel to the wasteland to intercept enemy caravans or if you have a ship go to the sea and hope for some incoming enemy ships. Fight with cannons and board the ships to get what they have in their cargo.
- Send away your heroes on adventures and fight monsters in three stages. Every step gets harder. You'll get very good loot if you manage to kill the boss in the third stage.
- Raid another village to get their resources, but this might lead to war or even that the village you live in will kick you out to avoid the war.
That is what you can do each turn. Between turns there is even more things to do.
- You can duel people for renown and money every 12th hour or just duel people for bragging rights with no time limits at all. Put your heroes in queue for duels for money even when you're not online and they will fight every 12th hour. There is a point system for both dueling for money and for bragging rights so you can see the top fighters in the world in different leaderboards.
- Play mini games for money on the local inns.
- Build out your clan in the villages buying resource finders that will bring home different types of resources for you each turn. Buy soldiers or knights to help your village if they ever end up in a war with another village. Build houses to get more people to the city and for every house you will get a sum every turn as a part of the taxes. Build your own guildhouse.
- Vote for village leader every month and if it turns out you're the one, then you can build up the village getting more soldiers, building more houses, getting more people to collect resources and so on. You also have more much bigger impact on village votes as a leader getting five votes instead of one. Those votes can be when you want to kick someone out to avoid war when they have raided another village or if you vote if you should go to war.
- Sell stuff in the Auction Houses of the villages and in the cities. Every village and city have their own Auction house so it might be worth to use a turn and travel to another city to find cheaper goods or being able to sell for more money.
- Craft armor, shields and weapons with a very fun crafting system. Build a ship.
- Manage your heroes when they have gained levels. You want your cleric to be more offensive, then you can choose that. You place points for each level in one of two paths and that decides what type of fighter your hero will become.
- Select three skills that your hero should use every fight and put percentage on each of these skills/spells. If you want a cleric to heal every round you can for an example set: Heal = 50%, Group Heal = 50%, Strenght buff = 0%. This way he have a 50% chance to single target heal in every round and 50% to group heal. These choices can turn the tide of a battle for sure.
This is some of things you'll be able to do in this game. I want the players to look forward to the turns as much as they have fun when they log in. I want them to have a chance to just do the action parts with arena and war if they like that or to be more into crafting and trading if they like that. Even people loving politics might find the village leading fun. So far I have rules and tables for most of the stuff I have presented in this post. I'll go into much more detail in future posts.
This game is both turn based and you can do things when you log in. Two times a week the clan leader will decide what his heroes will do the next turn. It can be anything from going to the frontier and help his land in the war to just travel to another city and village to trade. Here are the options right now that a clan can do each turn :
- Send away the heroes to the neutral city of Arazh and let them partipicate in an arena match which is a fight clan versus clan with five heroes on each side.
- Send away your heroes to steamy djungles, ancient ruins, misty mountains or hot deserts to search for crafting ingredients. If they're lucky they will come home with some really rares ones that your crafter can use in his making of better armor or weapon for your clan. There are 20 so called ingredient zones that you can send them away to and if an enemy clan is in the same area that turn you will fight them to get the ingredients.
- Send away your heroes to the frontier to fight for their lands with clans of your own country versus clans of the enemy country. There are five zones between the capital cities of Namur and Andor and the country with more zones will get bonuses to experience, renown, loot and ingredient drop chance and so on. If one land holds all five zones, then they will get access to the city dungeons and in there they might find some really good loot and money.
- Travel to the merchant city of Akkala and sell your stuff in the local auction house there for a lot more than in the local villages. Take a caravan to get there or go by sea if you have a ship. But beware, enemy guilds might intercept your caravan or your ship and try to rob you.
- Take on the pirate role and either travel to the wasteland to intercept enemy caravans or if you have a ship go to the sea and hope for some incoming enemy ships. Fight with cannons and board the ships to get what they have in their cargo.
- Send away your heroes on adventures and fight monsters in three stages. Every step gets harder. You'll get very good loot if you manage to kill the boss in the third stage.
- Raid another village to get their resources, but this might lead to war or even that the village you live in will kick you out to avoid the war.
That is what you can do each turn. Between turns there is even more things to do.
- You can duel people for renown and money every 12th hour or just duel people for bragging rights with no time limits at all. Put your heroes in queue for duels for money even when you're not online and they will fight every 12th hour. There is a point system for both dueling for money and for bragging rights so you can see the top fighters in the world in different leaderboards.
- Play mini games for money on the local inns.
- Build out your clan in the villages buying resource finders that will bring home different types of resources for you each turn. Buy soldiers or knights to help your village if they ever end up in a war with another village. Build houses to get more people to the city and for every house you will get a sum every turn as a part of the taxes. Build your own guildhouse.
- Vote for village leader every month and if it turns out you're the one, then you can build up the village getting more soldiers, building more houses, getting more people to collect resources and so on. You also have more much bigger impact on village votes as a leader getting five votes instead of one. Those votes can be when you want to kick someone out to avoid war when they have raided another village or if you vote if you should go to war.
- Sell stuff in the Auction Houses of the villages and in the cities. Every village and city have their own Auction house so it might be worth to use a turn and travel to another city to find cheaper goods or being able to sell for more money.
- Craft armor, shields and weapons with a very fun crafting system. Build a ship.
- Manage your heroes when they have gained levels. You want your cleric to be more offensive, then you can choose that. You place points for each level in one of two paths and that decides what type of fighter your hero will become.
- Select three skills that your hero should use every fight and put percentage on each of these skills/spells. If you want a cleric to heal every round you can for an example set: Heal = 50%, Group Heal = 50%, Strenght buff = 0%. This way he have a 50% chance to single target heal in every round and 50% to group heal. These choices can turn the tide of a battle for sure.
This is some of things you'll be able to do in this game. I want the players to look forward to the turns as much as they have fun when they log in. I want them to have a chance to just do the action parts with arena and war if they like that or to be more into crafting and trading if they like that. Even people loving politics might find the village leading fun. So far I have rules and tables for most of the stuff I have presented in this post. I'll go into much more detail in future posts.
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