Sunday, June 21, 2009
Classes: Warrior
The Warrior is the perfect leader for any group. He is yelling out his orders motivating his friends and demoralizes his opponents while charging into battle. He is the perfect tank ready to protect his friends with his excellent defense. He wears plate armor and a large tower shield and he fights with a long sword. Don't be surprised if he is the last man standing in most of your battles even though he has done everything he can to help his comrades to stay alive.
If specced into the defensive path(protection) he becomes even more powerful defensively and even better at protecting his friends. When he is deep enough down in the path he will get back health every time he defends an attack. If specced offensively (gladiator path) he combines his good defense with good offense and is very skilled with his weapons. When specced deep enough into this path he will reflect back damage when he defends an attack.
Battle-cry(+5 block, +5 dodge & +5 parry for all in clan. )
Intimidating-Cry (-20 weapon skill for all the opponents. )
Taunt (+20 in detaunt for whole group but himself and 40% chance of stealing the agro of all the enemies in the area except from other warriors.),
Guard (the warrior has a chance to parry or block an attack for a friend that he has guarded. He is however not able to parry range attacks, only block. And he takes half of the damage from magical attacks)
Charge-cry(+20 initiative for the whole group. Does not stack with other initiative buffs).
I tried to make the warrior useful and good even in PvP. In many games I have played they often turn into bad PvPers because they have no burst and the enemies rather target the weak opponents first. With the taunt and detaunt system, the warrior probably becomes the most important class in a clan.
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