Tuesday, June 23, 2009

Classes: Bard


The bard is the perfect group mate. They can heal with their fine songs, crowd control your enemies, slow them down and a buff your whole group. They are support players but know how to hold their own in melee-fights as well. They wear studded armor, a short sword and a small shield while rushing into battle. They enter the battle with a song but often leaves it with their sword bloodied.
If they choose to specialize into the minstrel path they become much better group players and most of their songs become very powerful. The strength and health they gain from the ballads of a music specialized Bard is a lot better and so is the mesmerize song and the initiative debuff song. They can really make a difference on the battlefield.

If they choose to specialize into the Skald path then they become more like fighters with more accurate strikes that does more damage and they can also take damage better and control their targets. Still they have pretty powerful songs to help them achieve their goals.
Basic Abilities

Healing-song (+2 wounds back for the whole clan),
Mesmerize-song (20 % of putting one target to sleep for one round),
War-song (+1 strength to the whole group.),
War-shriek (damages all enemies for 1 wound if they fail resist-roll. )
Slow Down-song (-20 to initiative to all the enemies. ).

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