Saturday, June 20, 2009

Classes: Paladin


Next class out is the Paladin. The Paladin is a warrior build to wear down his foes with his excellent holy auras and defense that his god provides him with. He is a support class ready to tank when that is needed and he is using his auras to buff his comrades in battle. He is wearing plate-armor and wields a sword and a shield. Only humans and dwarves are able to become paladins.

When specced into the defensive path the paladin becomes better at block and parry but his auras also helps the team to stay alive. The healing aura heals better and the resistance aura helps the group mates to stay alive versus deadly wizards when he has specced deep enough into the holy protection path.


When specced into the offensive path Retribution then both the paladin and his clan-mates become more deadly because of his improved war auras. When going deep enough into that path the Paladin becomes a bit of a wizard killer specialist because when he resists a spell he will damage the caster.


It's hard to imagine a better clan member than a paladin. He protects his team mates by taking over agro, he uses his auras both offensively and defensively and still he is a threat for the enemies.
Basic spells/skills for the paladin:
Divine-Aura(+1 wounds back to the clan members),
Protection-Aura (+1 Armor Factor and -2 reduction on incoming magical damage for the whole clan. )
War-Aura (+20 weapon skill and range skill for the whole clan.)
Resistance-Aura (+20 in resistance for the whole clan.)
Lesser Taunt (+10 detaunt for the whole group but himself and 20% chance of stealing the agro of all the enemies in the area except from warriors or other paladins).
Next class up is the warrior in a day or two.

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